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Fallout: New Vegas
Posted on Sunday, October 31 @ 17:12:13 EDT by Suislide
RPG ReviewsFuck my tits until they bleed, this game is what Fallout 3 should have been and it may be Obsidian's first ever, good game. After a worrying time because I learned the game was made by people who fucking ruined KOTOR and made that turd fest Alpha Protocol, it all becomes clear that they abandoned that garbage to make this fucking awesome game. As far as I know, Obsidian actually has people in it from Black Isle who actually worked on the original Fallout games. There are a shit ton of references in the game and it is pretty much better in every aspect than Fallout 3.

First thing to note, is most of the graphics are the same, and are not the best but more than suitable. The wasteland itself is a desert environment but still has a surprising amount of variety to it from the abandoned buildings, cities, small towns, quarries, and just random shit scattered throughout the wasteland. The first thing you will notice about this game is it doesn't feel like a fucking empty abandoned game like Fallout 3 did. The wasteland is actually alive and packed with a shit ton of people all over the place who you can actually interact with. Every place you can go is uniquely designed and memorable. Unlike Fallout 3, which was a big fucking wasteland that was 90% and you couldn't remember where anything was except DC, this game has a memorable wasteland. You won't even need to use your map after awhile because every part of the wasteland is completely distinct. Fucking hooray.

Now the game is still using the shitty facial animation system from the first game which makes it look like rough and some of the textures are pretty bad. However, we know we can blame that shit on consoles fucking ruining video games like they have been. Anyways, most of the weapon models and things are the same from the first game but the Wasteland has a shit ton of stuff that you can see from everywhere. Everything in Freeside, New Vegas Strip, North Vegas, and Camp McCarran all have unique and memorable designs and make the expansive wasteland look quite fucking good.

So the game has you starting out getting popped in the fucking head for carrying a platinum chip and this becomes your quest to get it back. No one fucking shoots me and gets away with it, so I set out on a vengeance filled Journey to kill everyone in my path. The game now has a shit-ton and a multitude of factions that you can all have different allegiances with, such as the NCR, Caesers Legion, Brotherhood of Steel, and individual towns all have reputations as well. This gives you different ways to play the game which means fucking re playability already! Going with different factions means you can ally with different people and get different quests based upon how you act. The reputation system is still in the game as well which actually affects how other people react to you, as well as your faction alignment.

The leveling up system is pretty much the same except the level cap is 30 and you only get a perk every 2 levels which actually helps to balance out the game quite a bit. The game is no longer so fucking easy that you will fall asleep zooming in with VATS. The VATS system is still the same exact system from Fallout 3 but the actually gameplay has been fixed. Enemies are actually fucking tough this time around and you aren't killing super mutants with a 10mm pistol in this game. If you run into them, you better have good fucking armor or they will shit into your lungs. Same with Deathclaws, even being higher than level 20 and having a high Damage Threshold, they will still fuck you up. Speaking of Damage Threshold, a new armor system was implemented where you have a damage threshold level and any damage under that number doesn't do damage to you, and damage above that number is delt with the DT subtracted from it. This finally makes fucking sense because taking damage from small arms fire in Power Armor was fucking retarded (FALLOUT 3 COUGH). Pretty much all of the features are vastly improved and work much better in this game. Also, having enemies who are actually as fucking strong as they are supposed to be helps quite a bit.

Of course, you want to know how the combat is? It is very identical to Fallout 3 but that is a good thing as it was fun in the first game. However, the weapons are vastly improved in this game as now they are much more fluid, and there is a shot ton more weapons. Another new feature is having weapon modifications as well to speed up the weapon, add scopes, do more damage, improve conditions, etc. This is fucking sweet because you can get the Cowboy Repeater and get the weapon speed mod and fucking blow people away. It actually makes the smoother combat a lot more fun and you don't feel like you have to use VATS for every situation. You actually want to walk around and just shoot things in first person. Another thing they fixed, as well as the enemies, is that no longer do you get a billion super powerful weapons. Miniguns, Missle Launchers, Laser Miniguns, and other super powerful weapons in the game are either rare or expensive to purchase them from higher end weapon shops. The combat in the game is vastly superior, a lot more fun and filled with more and better weapons to choose from.

Moving back to the wasteland, every city, town or village you go to is filled with quests and many things to do. Each town is completely unique and doesn't reuse the same models over and over again. They each have their own design and filled with unique characters who all have unique quests that you can help them on. This is a fucking welcome relief from the empty town and cookie cutter bullshit we saw in Fallout 3.

Another major improvement? The game is much darker and contains much more of the black humor from the first two games. There is more blood in this game, people being crucified, drugs, cannibalism, and just other brutal shit going on in the game giving it a much darker atmosphere that belongs in a fallout game. Also, none of the factions are completely good or completely bad, so you cannot be just directly good or evil in the game. The NCR is somewhat good but they have problems too that cause people to hate and the Brotherhood of Steel is more like their former selves and not the fucking good-two shoes they were in Fallout 3. They will actually go around and kill people to steal their technology like they have always done (and they are absolutely badass by the way). Another improvement, companions actually have fucking personalities this time! They talk and comment about things that affect them or about the main story line, and they actually have side quests which can improve them.

Overall, everything about New Vegas is better. The quests and gameplay is much smoother, more engaging, the wasteland is much more detailed, unique and memorable. The world is actually fucking alive in this game as there are people everywhere throughout the wasteland and not just in sectioned off cities. The story is darker, much more interesting and can end in over four different ways due to their being numerous factions to choose from and how you want to complete the main quest. The game is fun as hell and I would recommend it.

New Vegas is what Fallout 3 should have been. I fucking enjoyed it immensely in every aspect, the whole game was a huge step up. 9.5/10

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Re: Fallout: New Vegas (Score: 1)
by Dick_In_Your_Ass (EMO on Monday, November 01 @ 11:17:33 EDT
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damn,I so want to get this game.I'm tired of the shit, that is coming out, as of recent.

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Re: Fallout: New Vegas (Score: 1)
by ZippyDSMlee on Monday, November 01 @ 11:27:05 EDT
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Buggy mess is buggy mess, its only a tiny bit better done than FO3..but not by much.... still needs to be fixed by the comunity.

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Re: Fallout: New Vegas (Score: 1)
by downwiththegov ( on Monday, November 01 @ 17:58:25 EDT
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I preordered this game. However I thought it would suck ass for a while until I got it. And it kicks ass like Fallout 3 and returns to the west like the first 2 Fallout titles. I just hope they make some awesome-as-hell DLC...

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Re: Fallout: New Vegas (Score: 1)
by craterface on Wednesday, November 03 @ 14:25:11 EDT
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it may be better than fallout 3 as it's more like the previous episodes. but i don't have anything against empty places and towns that were in F3.. there was a nuclear bombing so there SHOULD be abandoned stuff all around.

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Re: Fallout: New Vegas (Score: 1)
by Lizardman ( on Friday, November 05 @ 10:18:55 EDT
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Ha ha, Edge gave this game a 6/10.

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Re: Fallout: New Vegas (Score: 1)
by Tasuja on Tuesday, November 30 @ 12:32:55 EST
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New Vegas is good. Maybe not 9.5/10 good, but still a good game. It's 11/10 compared to that piece of shit Fallout 3. Everybody and their mother liked that game. You know an "artist" who is famous, can shit in a jar and sell it for millions. Same thing happens in video game industry. People suck.

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Re: Fallout: New Vegas (Score: 1)
by jaguar10 on Wednesday, December 15 @ 23:26:37 EST
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You're nuts if you think this game is better than Fallout 3!! I hate it!! I've only covered the lower western part of the map so far, but I'm about ready to quit it altogether. The guns are better?? The only guns I've come across so far are a crappy shotgun, a crappy rifle, a laser gun, a plasma gun and a few pistols. I have the Cowboy Repeater but haven't found a mod for it and it won't kill anything the first time around. The desert is populated? Yeah, after you walk for 3 hours you might find a small settlement with 3 or 4 houses with stuff you can't steal or your karma will go down. Or you find a shack with nothing in it or you find a cave with about a thousand monsters who all come at you at once and has no treasure in it. Real fucking fun! Oh, and don't forget the VATS quits working every 2-3 times you use it. Or the Legion camp where I freed the slaves - all two of them - while the Legion just walked around and watched me do it - and every time I return one of the freed slaves is still tied up!!

There was much more variety in Fallout 3, a much better storyline and way better buildings, subways, and landscapes to explore, not to mention huge amounts of treasure you could get. All you do in New Vegas is slog around in a barren desert.
The card game is too hard to figure out, the crafting benches are stupid - I'd rather buy bullets than go through all the trouble to make them and it was more fun doing quests to gain a new skill at the work bench rather than just needing to find ingredients.
And who can find a damn campfire when you need one? It's too hard to carry all that crap with you.

I think it was a huge step down!!

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Re: Fallout: New Vegas (Score: 0)
by Anonymous on Monday, July 09 @ 04:41:34 EDT
While I agree that this game is what Fallout 3 should have been, I still did not like New Vegas as much as the Capital Wasteland.

You claim that this map was more full and interesting. There are two marked locations on the map titled "Abandoned Shack." What the fuck? Yes, the locations were memorable, but some were memorable because of how boring and empty they were. Good loot is rare, which is more realistic, but it also removes a lot of the incentive to explore like there was in Fallout 3.

You mention how many people there are all over. That's a major problem I had with this game. There are too many people in this fucking post-apocalyptic wasteland. Enemies are scarce, even if they are tougher. I managed to befriend every faction except the Powder Gangers and BoS, so nobody even bothered fighting me except for all the fucking insects.

The main focus of the game: "New Vegas," the post-apocalyptic sin capital, was fucking boring. It's smaller than a woman's dick, and only has one actually interesting casino: The Tops. It's like the whole first act of the game is setting up this fantastic city in the sand, a glorious oasis of crime, greed, and sex, but once you actually get there, you find out it's just a place to play a few gambling minigames and run around talking to either broke or rich assholes. Compared to the National Mall in DC, this was a much bigger let down, simply because of how greatly it was built up.

That said, Obsidian definitely improved on the RPG elements of this game. While I would have preferred slightly more and better perks to choose from, I did like the SPECIAL system much better than in Fallout 3. The importance of Strength for defining your character's weapon load outs was very well implemented. They also prevented you from becoming a completely overpowered jerkoff by the end, unlike in Fallout 3, where you could kill any enemy in a couple headshots by level 10. The restructuring of Speech and Skill checks in dialogue was well done and felt better, and the importance of wearing different apparel for the right situations made good inventory management feel more rewarding.

As you said, the Damage Threshold system was much better and more sensible. The weapons were more varied and a lot more fun to use. I especially enjoyed placing C4 in doorways and choke points, and I liked how the weapons you start out with in the beginning of the game aren't made completely obsolete simply because you levelled up too high. I used a 9mm SMG and Suppressed Sniper Rifle almost the entire game, and I'd found both of those before I even got to Novac.

I think that if there is going to be another Fallout game in the future, probably developed by Bethesda, they really need to strike a balance between the tone and gameplay style of the game. They should definitely stick with darker and grittier subject matter, but they also should implement the loneliness and depressing futility of struggling to survive in a post-apocalyptic wasteland.

I think they should move away from the NCR, like they tried to with Fallout 3. I know that most people who played the original games jizzed their pants when they finally got to play in the Southwest again, but the presence of the NCR in the Mojave removed a lot fro the sense of lawlessness and chaos that had been present in the Capital Wasteland. Yeah, there were raider gangs and legionaires in certain pockets and settlements, but there were also tons of friendly NCR patrols walking about, and I rarely felt tense wandering around in old decrepit buildings or out in the wastes, because I always had a sense that the NCR had already taken care of whatever enemies I might have otherwise encountered. There were barely any Ghouls in the Mojave, compared to DC where the droves of zombie fuckers in tunnels, offices, caves and vaults added a lot more tension to exploring, even at levels where they weren't really a threat, simply because of how disturbing they were. Bethesda needs to make the next

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Re: Fallout: New Vegas (Score: 0)
by Anonymous on Friday, December 07 @ 03:55:46 EST

you bitch about this terrible game so much now

laughing my ass off over here, seriously, keep it up

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