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Re: Half-Life 2 (Score: 0)
by Anonymous on Wednesday, November 24 @ 05:17:36 EST
The enemy locations and times of attack were "scripted" that has nothing to do with AI. It has to do with not making the game suck by having enemies wandering aimlessly around the maps.

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Re: Half-Life 2 (Score: 1)
by Suislide on Wednesday, November 24 @ 09:00:45 EST
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too bad you are wrong, you ass

you cant script some of the things the AI does

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Re: Half-Life 2 (Score: 0)
by Anonymous on Tuesday, December 21 @ 23:08:18 EST
Did you play it on hard? the enemies are smart as hell on hard. on easy they are... easy duh.

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