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Re: Prince of Persia: The Forgotten Sands (Score: 1)
by craterface on Monday, August 02 @ 06:28:57 EDT
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in the original PoP the player felt excitement before every jump because timing was necessary and every one of them could prove lethal. i actually liked the whole "2 step equals 1 dash, 3 step equals a jump" mechanism. the game design is terrific because the player need to estimate before every move and thrust with his sword. and that held measure. and there were no flashy magic twinkling for the fools, because it only makes the game more average.


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