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Re: Brothers In Arms (Score: 0)
by Anonymous on Wednesday, March 23 @ 00:20:09 EST
So true... You can shoot germans up front forever and it will never do squat.... WTF. This game stinks. It takes you like 15 minutes to kill a pair of germans. The pillboxes (aka the bags with sand) are inpenetrable. A freakin' tank can't do shit to them or people behind the bags with sand. WTF! One shell should've blown those bastards away. But nooo, you have to flank the germans even with the damn tank.

Ok, so later in the game u get 2 teams of 3 people. One is for shooting and scaring germans (read: not doing squat and not hitting shit) and other is for following you around and dying.

And yeah, ur fallen squadmates do resurect in next missions.

Yeah, this game sucks cock. It looks, plays like crap and is damn booring.


[ Reply to This | Parent ]


Re: Brothers In Arms (Score: 0)
by Anonymous on Thursday, April 07 @ 20:56:45 EDT
And I most agree about the 'spawning' part

Usually when an FPS involves spawning it means that not only the game can get, like, extremely repetitive (the same bad guys jus' keep appearing outa thin air) but also that code quality is basically shit and the developpers were just a bunch of n00bs.

Actually that's the only thing that pissed me off in games such as Doom3 where enemies always spawn (a pity cos' the game had top graphics & stuff);
SPAWNING enemies? c'mon I mean, were their heads that full of shit in the developement team? Can't they program better code than that?
Why the hell can't they jus' have the enemies PATROL the map from the beginning it would make one hell of a more realistic game - or maybe the developpers were too stupid to think that far I guess......

I hope the next Serious Sam won't have spawning anymore -


[ Reply to This | Parent ]

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