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Re: Spec Ops: The Line (Score: 0)
by on Sunday, February 17 @ 01:16:08 EST

Read this! This is why the game came out so shitty!!!!

"When you read interviews with Yager Studios, the developers of Spec Ops, you feel that they never really wanted to make a game; while nominally Spec Ops is a videogame, it doesn’t want to be one. The developers repeat contextually-meaningless mantras such as “stage the scene” and “character arc” like true disciples of McKee’s one-size-fits-all approach to screenwriting. They make it clear that good writing was a priority. It didn’t matter if everything else was derivative, the writing had to be original and push boundaries. This attitude really shows in the final product. The explanation put forward was that they were destined to make a military shooter before the writing even started. In the case, the writing staff should have sent a memo to the games designers telling them not to include mechanics and animations that were so dependent on glorifying ultra-violence and other assorted military clichés. As it stands, the narrative and the gameplay are so diametrically opposed, that a literary equivalent would be somewhat like a publishing house printing Primo Levi’s If This Is A Man on parchment made from human skin. It just doesn’t work."

http://theshillinfield.wordpress.com/2012/12/11/spec-ops-the-line-is-still-a-bad-videogame/




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