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Re: Gunz Online (Score: 1)
by Hymn on Monday, November 14 @ 13:02:10 EST

I found that alot of this articles "facts" are overly exaggerated for humor. While usually I would approve of such bantor, I love this game too much to allow it.

Graphics: I agree, to an extent. They are more like a good version of counterstrike or a bad version of CS:S.

Sound: You forgot to mention the beautiful yet monotinous soundtrack they included with the game. For any free game, your lucky to get more then a minor techno-beat, but in this game they have a complete 12 song sound track. Gun shots and sword slashes are monotinous, but so was counterstrike... and halo...

Gameplay: Some how I dont think you made it passed the third level with the review you gave on gameplay. There are exploits in the game that make it so much more enjoyable because they are hard to pull off, and so successful when you do it right. "SMGS" are hardly the end all weapon of the game, expecially when your opponent is moving faster then you can point at them. The most enjoyable part of the game as far as ive played is that there is an endless variety of advanced moves that go above the games code, and each and every one of them is easy to learn, but hard to master.

The netcode... ah yes, the dreaded netcode. In korean gunz, MAIET(the producer) did not have to worry about hackers. Why? Every player on kGunZ(Korean gunz) had to submit thier KSSN to play the game. Obviously if some one hacked, they would be hunted down by the police. In the international edition though, no information is legally binding.

Story: IF you took the time to read the website, you would know there is a general story. The story doesnt even show in the game as it is an FPS. Just like CS or CS:S, fpss don't need any story to play, its just a game.

You also assumed this game was an MMO, which actually its more like Diablo or CS with games instead of everyone playing at once. If your going to write a review, LEARN THE TERMINOLOGY.


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